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Matthew Hallberg Builds AR Pokemon Game for Snap Specs

Design engineer Matthew Hallberg creates a playable augmented reality Pokemon prototype using GPT-6 Astra, bringing the cards to life on Snap Specs.

Nina Kowalski · Sep 19, 2026 · 2 min read

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Key highlights · 2 min read

  • Design engineer Matthew Hallberg has transformed the physical trading card experience by developing a playable augmented reality prototype designed for [Snap](https://www.instagram.com/p/Ddd7jFegHb…
  • According to the demonstration, the system currently supports all 151 creatures found within the Scarlet & Violet 151 set.
  • The significance of this implementation lies in its immediate utility for hardware like Snap Specs.
Matthew Hallberg Builds AR Pokemon Game for Snap SpecsThe Scale Report
Illustration based on @evolving.ai on Instagram

Design engineer Matthew Hallberg has transformed the physical trading card experience by developing a playable augmented reality prototype designed for Snap Specs. By utilizing GPT-6 Astra alongside CLAD technology, the application allows users to place cards on a table and view 3D creatures, health bars, and interactive controls mapped onto their physical surroundings.

Technical Integration of AR Hardware

According to the demonstration, the system currently supports all 151 creatures found within the Scarlet & Violet 151 set. The interface overlays gaming elements directly into the user's field of view, creating a layered experience where the real world acts as the game board. The Scale Report notes that while this remains a hobbyist project rather than a commercial release, it offers a glimpse into how wearables could bridge physical collectibles with digital gameplay.

Why This Matters for Wearables

The significance of this implementation lies in its immediate utility for hardware like Snap Specs. Many augmented reality projects struggle to provide a cohesive reason for adoption, but gamifying an existing, high-interest hobby like trading cards provides an intuitive entry point for casual users. By leveraging existing vision models, developers are increasingly able to turn static objects into interactive interfaces without needing complex custom hardware.

Matthew HallbergSnapAugmented RealityPokemonGPT-6 Astra

Reporting based on coverage from @evolving.ai on Instagram.

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